"use strict";
cc._RF.push(module, '5e2e3g62jxH37EwjhcbyXPd', 'GameConstant');
// scripts/GameConstant.js

"use strict";

var t = require;
var e = module;
var o = exports;
Object.defineProperty(o, "__esModule", {
  value: !0
}), o.Game_Audio_ID = o.audioManager = o.Game_Broadcast_Func = o.UseTools_CD_Time = o.GameStart_Time_interval = o.SceneSaw_Time_Start = o.SceneSaw_Time_interval = o.Fist_Time_interval = o.ElecSaw_Time_interval = o.Saw_Time_interval = o.Wheel_Type = o.Physics_Body_Tag = o.Physics_Car_Tag = o.Collide_Weapon_Tag = o.Collide_Car_Tag = o.Car_Orientation = o.Car_Site = o.Collide_Group_Car = o.Collide_Group_Blade = o.Scene_Btn_Type = o.Game_PK_Car_PosY = o.Game_Type_Wheel = o.Cur_Game_Scale = o.Game_Type_Scale = o.Cur_Game_Type = o.Game_Type = o.Scene_Z_Index = o.Game_Bout_Max = o.Game_Equip_Max = void 0, o.Game_Equip_Max = 3, o.Game_Bout_Max = 3, function (t) {
  t[t.Default = 0] = "Default", t[t.Car = 1] = "Car", t[t.Weapon = 2] = "Weapon", t[t.AirShip = 3] = "AirShip", t[t.GameRole = 3] = "GameRole", t[t.Car_Blast = 3] = "Car_Blast", t[t.SpinningBlad = 3] = "SpinningBlad", t[t.Btn = 4] = "Btn", t[t.Match = 5] = "Match", t[t.BoutOver = 6] = "BoutOver", t[t.Over = 7] = "Over";
}(o.Scene_Z_Index || (o.Scene_Z_Index = {})), o.Game_Type = {
  PK: 0,
  PK_1: 1,
  PK_2: 2,
  Auto: 3
}, o.Cur_Game_Type = o.Game_Type.PK, o.Game_Type_Scale = {
  PK: .6,
  PK_1: .6,
  PK_2: .6,
  Auto: 1
}, o.Cur_Game_Scale = o.Cur_Game_Type == o.Game_Type.Auto ? o.Game_Type_Scale.Auto : o.Game_Type_Scale.PK, o.Game_Type_Wheel = {
  PK: .6,
  Auto: 1
}, o.Game_PK_Car_PosY = 50, function (t) {
  t[t.Default = 0] = "Default", t[t.MoveLeft = 1] = "MoveLeft", t[t.MoveRight = 2] = "MoveRight", t[t.UseTools = 3] = "UseTools", t[t.UseWeapon = 4] = "UseWeapon";
}(o.Scene_Btn_Type || (o.Scene_Btn_Type = {})), o.Collide_Group_Blade = "blade", o.Collide_Group_Car = {
  body: "car",
  wheel: "wheel"
}, function (t) {
  t[t.Default = 0] = "Default", t[t.Right = 1] = "Right", t[t.Left = 2] = "Left";
}(o.Car_Site || (o.Car_Site = {})), function (t) {
  t[t.Default = 0] = "Default", t[t.Right = 1] = "Right", t[t.Left = 2] = "Left";
}(o.Car_Orientation || (o.Car_Orientation = {})), function (t) {
  t[t.Default = 0] = "Default", t[t.Right = 1] = "Right", t[t.Left = 2] = "Left";
}(o.Collide_Car_Tag || (o.Collide_Car_Tag = {})), function (t) {
  t[t.Default = 0] = "Default", t[t.Car = 1] = "Car", t[t.wheel = 2] = "wheel", t[t.Hammer = 3] = "Hammer", t[t.Saw = 4] = "Saw", t[t.Rocket = 5] = "Rocket", t[t.ElecSaw = 6] = "ElecSaw", t[t.DoubleSaw = 7] = "DoubleSaw", t[t.Gatlin = 8] = "Gatlin", t[t.Grenade = 9] = "Grenade", t[t.Fist = 10] = "Fist", t[t.Laser = 11] = "Laser", t[t.shotgun = 12] = "shotgun", t[t.boomerang = 13] = "boomerang", t[t.Tray = 14] = "Tray", t[t.Harpoon = 15] = "Harpoon", t[t.Mine = 16] = "Mine", t[t.SceneLeft_Saw = 17] = "SceneLeft_Saw", t[t.SceneRight_Saw = 18] = "SceneRight_Saw";
}(o.Collide_Weapon_Tag || (o.Collide_Weapon_Tag = {})), function (t) {
  t[t.Default = 0] = "Default", t[t.Right = 1] = "Right", t[t.Left = 2] = "Left";
}(o.Physics_Car_Tag || (o.Physics_Car_Tag = {})), function (t) {
  t[t.Default = 0] = "Default", t[t.Car = 1] = "Car", t[t.Wheel0 = 2] = "Wheel0", t[t.Wheel1 = 3] = "Wheel1";
}(o.Physics_Body_Tag || (o.Physics_Body_Tag = {})), function (t) {
  t[t.Default = 0] = "Default", t[t.Wheel1 = 1] = "Wheel1", t[t.Wheel2 = 2] = "Wheel2", t[t.Wheel3 = 3] = "Wheel3", t[t.Wheel4 = 4] = "Wheel4";
}(o.Wheel_Type || (o.Wheel_Type = {})), o.Saw_Time_interval = 1, o.ElecSaw_Time_interval = 1, o.Fist_Time_interval = 1, o.SceneSaw_Time_interval = 1, o.SceneSaw_Time_Start = 40, o.GameStart_Time_interval = .6, o.UseTools_CD_Time = 3, o.Game_Broadcast_Func = {
  Audio: "playAudio",
  stopAudio: "stopAudio"
}, o.audioManager = {
  body_hit: "audio/body_hit1",
  plane: "audio/plane",
  bombFull: "audio/bombFull",
  rocket_hit: "audio/rocket_hit"
}, o.Game_Audio_ID = {
  btn_click: "btn_click",
  bgm_game: "bgm_game",
  game_idle: "game_idle",
  click_gameStart: "click_gameStart",
  bgm_gameFight: "bgm_gameFight",
  rocket_launch: "rocket_launch",
  rocket_hit: "rocket_hit",
  spin_loop: "spin_loop",
  car_boom: "car_boom",
  result_victory: "result_victory",
  result_defeat: "result_defeat",
  scene_saw_hit: "scene_saw_hit_loop",
  saw_hit: "saw_hit_loop",
  body_hit1: "body_hit1",
  fist_hit: "fist_hit",
  thruster: "thruster",
  harpoon: "harpoon",
  win_fireWorks: "win_fireWorks",
  gameOver_win: "gameOver_win",
  gameOver_fail: "gameOver_fail",
  get_gold: "get_gold"
};

cc._RF.pop();